Seth's Small Projects
Here are some projects I have worked on in the past. Small and unpolished games used to learn. Both made in the Godot Engine
Click on the photos to see more!
Robot Game Prototype
This game was made to keep up, and learn front and back end skills after graduating from university. You play as a robot that can target, shoot, run, and jump.
Although it doesn't look like it, I learnt a lot of skills from this project that I still find useful. One example is code organization and interaction.
This project is the first appearance of the robot that has been in several of my prototypes since. Including "Steps and Objectives" below.
I used a program called trenchbroom for the map that was originally used to make maps in the video game Quake. It is similar to cutting cookie shapes out of dough, using a big simple shape to start with and shaving away pieces to get a detailed object.
Steps and Objectives
This is a continuation of the Robot Game Prototype project adding many features. It is not a flawless project.
There are objectives that can be completed with a list that shows on screen. There are collection, photo taking, and interacting objectives to finish.
With the ability to take photos in a handheld camera, comes an album to look back on photos taken. Additionally, there is a small area to showcase an incremental game idea where steps change the state of things (it is very bare bones).
Implemented is one full level, but beware that it is not bug free. What is represented is not a finished project but instead a messy experiment of systems being built upon.
This project uses the Blender modeling software for all of the objects and level geometry. It feels like a different workflow from trenchbroom which I used previously, but allows for easy adjustments in Godot.
Movement Abilities Include
Jumps, Charge jumps, Wall jumps, Wall runs, Ledge hangs, Ledge shimmying, Walking, Running, Jogging, Handheld camera mode, Crouching